![]() I’ll also note that the demo featured local and online multiplayer, but as of now I was unable to test either. Failed Quests do, though, so try and make the most of each. The demo had a hard limit of 30 Quests, though the tutorials didn’t seem to subtract from that total. ![]() When you start the demo, there are four Quests available – a beginner-friendly hunt against a Great Izuchi, a more advanced encounter with a Mizutsune, and two tutorials based on Quest basics/the new Wirebug feature and a tutorial for the just announced Wyvern Riding. ![]() Still, it was plenty to get a sense of how World will handle its action and what new tools it’s giving players. That means no hub, no crafting new armor or weapons, no meals, and no real sense of the game’s plot. Unfortunately, the demo I’ve played didn’t feature anything outside of a couple different Quests. Now that I’ve had a chance to play Rise (or rather an early demo version of it), I can answer that earlier question in some respects. It also means I avoided a lot of the more outdated and cumbersome features that World omitted, and while Generations can be found on Switch, I was still more excited to give a game made specifically for the system a go. I don’t regret that but it does mean I missed out on the series’ growth on Nintendo handhelds. Yes, I too slept on Monster Hunter until World released a few years ago. Second was… how do you follow up Monster Hunter World? First was the excitement at the series’ latest entry coming exclusively to Switch, especially after just how successful Monster Hunter World had been. The announcement of Monster Hunter Rise brought two main thoughts to mind.
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